So I been modeling this tank since February, but I kept stopping and progressing but kept note of when I stopped and when I continued, and it was only 14 days, For background I did it today and only modeled wherever you can see in camera. Workflow for background was simple, you create simple blockings in Maya and sculpt in Zbrush for normal maps, silhouette. Modeling progress was about 15 days total if I did not stop and progress every moment. But yet I'm quite busy with graduation project and job application so I wont be able to do that much of personal project but focus on modeling and compositing. Well, enjoy the artwork
I been on practice with rocks but I havent got my level higher yet. So in meantime I thought that I'd stop on this and move on to next stuff which is looking at tree. Not really modeling but well, using a software. Speedtree. So I looked at the quick tutorial and see how it would look in Mental ray render. Got stuck on alpha but managed to solve it and wow, a beautiful tree's been made! I did wonder how CG company makes these and I learned that they don't really "scratch" model tree or rocks. More of using scans, or these software like speedtree. I guess the thing I been doing through this past month was pointless but, I did manage to level up on sculpting in Zbrush and use what tool. So here's a screen of what I did by tutorial so I'm hoping that I'd use this in next project.
for past few days since the last post, all i been making is rocks...
yes, rocks...idk where the "f" am i going....
Practice on rock modeling, started from Zbrush sculpting, then to mudbox, and then at last, maya rendering.








