So one day, when I was working on my graduation project, I wanted to do something off from my graduation project and so, I thought of doing a speed modeling for a little break. Which took 7 hours non-stop modeling and texturing. It was a great experience for stress relief and thought about adding it to my project.
Well not really CGI related but pretty much for what I do for hobby since I'm quite busy with graduation project and need some time for stress relief other than playing Payday2 or GTAV. They really take up times so I needed to do something that doesn't really take up more than 1 hour, so I found myself a hobby since this game Custom Maid 3D2 has photo mode and able to create mask ingame. So this is what I do for my hobby, Toon-character in Photoreal background. I thought I would find some solution for blending anime and photoreal but not in "weird" kind of way. More projects to come up later.
So I been modeling this tank since February, but I kept stopping and progressing but kept note of when I stopped and when I continued, and it was only 14 days, For background I did it today and only modeled wherever you can see in camera. Workflow for background was simple, you create simple blockings in Maya and sculpt in Zbrush for normal maps, silhouette. Modeling progress was about 15 days total if I did not stop and progress every moment. But yet I'm quite busy with graduation project and job application so I wont be able to do that much of personal project but focus on modeling and compositing. Well, enjoy the artwork
So a long encounter of bug thats been happening through these years, how to fix it? well I made a tutorial and posted the source for this, so for people who cant understand without pictures, just click here or the tutorial page below
http://726ycgi.blogspot.jp/p/maya-2017-2018-uv-editor-bug.html
I've completed the demo reel for my CGI final project entree, Enjoy
It seems like this blog has an error putting embled videos, so please click the link to watch.
https://vimeo.com/225348051
It seems like this blog has an error putting embled videos, so please click the link to watch.
https://vimeo.com/225348051
I was on my spring break through this past month and I been practicing on texturing mostly. So I had this tool Substance Painter 2 and had it on my PC. Since it'll be a waste just having this on my PC, I'd thought of using it. Well, It's a pretty decent tool and it's easy to make a texture since its rendering and texturing at the same time. So yeah, i guess farewell Mudbox, I don't think i'll be using it for awhile.
Also I installed V-ray since Substance painter and mental ray won't work or have good result on the rendering. So I started using this too and rendering's quite fast and no fan speeding like a mofo.
I'm working on a personal project with this that I'd be able to put in my reel. By next month I hope I complete one project.
Also I installed V-ray since Substance painter and mental ray won't work or have good result on the rendering. So I started using this too and rendering's quite fast and no fan speeding like a mofo.
I'm working on a personal project with this that I'd be able to put in my reel. By next month I hope I complete one project.
I been on practice with rocks but I havent got my level higher yet. So in meantime I thought that I'd stop on this and move on to next stuff which is looking at tree. Not really modeling but well, using a software. Speedtree. So I looked at the quick tutorial and see how it would look in Mental ray render. Got stuck on alpha but managed to solve it and wow, a beautiful tree's been made! I did wonder how CG company makes these and I learned that they don't really "scratch" model tree or rocks. More of using scans, or these software like speedtree. I guess the thing I been doing through this past month was pointless but, I did manage to level up on sculpting in Zbrush and use what tool. So here's a screen of what I did by tutorial so I'm hoping that I'd use this in next project.
for past few days since the last post, all i been making is rocks...
yes, rocks...idk where the "f" am i going....
Practice on rock modeling, started from Zbrush sculpting, then to mudbox, and then at last, maya rendering.
So back with more Animation stuffs, I been working on homework and stuffs recently and I didn't really do that much of CGI stuffs. But, in meantime i been taking CGI animation class and we had to do homework based on the board and there was about 5 choices and I chose the 5th one, which was an animation of opening the door, walk and sit and relax. Now, I been doing this for 2 weeks and I showed it to my friend 3 days before deadline. He told me that I won't get a good grade if I did it like this, So I had to remake it from the start which then took me within a day to finish. Quite simple? nope I used whole day to do it lol.
And yeah, the teacher said I gotta fix the walk part since its slipping and it looks weird, thats pretty much it as what he said so, once if I have time, I might aswell fix it but im more of a background modeler instead of animator or rigger so I'll just post what I did.
Also, my school started having spring break so I already planned on using that time to practice nature-like modeling(using Zbrush and such) since last 2 tries within this month was unsuccessful.
That's pretty much it for now and more posts to come. Enjoy seeing rocks and trees lol
And yeah, the teacher said I gotta fix the walk part since its slipping and it looks weird, thats pretty much it as what he said so, once if I have time, I might aswell fix it but im more of a background modeler instead of animator or rigger so I'll just post what I did.
Also, my school started having spring break so I already planned on using that time to practice nature-like modeling(using Zbrush and such) since last 2 tries within this month was unsuccessful.
That's pretty much it for now and more posts to come. Enjoy seeing rocks and trees lol
Lately I been working on Animations since the class is now talking about "animation"
and the class had been using "How to Cheat in Maya" textbook and I used these sample rigs and models to practice on Animation.
For me as a hard-surface modeler, I enjoy making animation even though it is difficult for first try. hope you like this. Enjoy the gif.







































