Well not really CGI related but pretty much for what I do for hobby since I'm quite busy with graduation project and need some time for stress relief other than playing Payday2 or GTAV. They really take up times so I needed to do something that doesn't really take up more than 1 hour, so I found myself a hobby since this game Custom Maid 3D2 has photo mode and able to create mask ingame. So this is what I do for my hobby, Toon-character in Photoreal background. I thought I would find some solution for blending anime and photoreal but not in "weird" kind of way. More projects to come up later.
So I been modeling this tank since February, but I kept stopping and progressing but kept note of when I stopped and when I continued, and it was only 14 days, For background I did it today and only modeled wherever you can see in camera. Workflow for background was simple, you create simple blockings in Maya and sculpt in Zbrush for normal maps, silhouette. Modeling progress was about 15 days total if I did not stop and progress every moment. But yet I'm quite busy with graduation project and job application so I wont be able to do that much of personal project but focus on modeling and compositing. Well, enjoy the artwork
So a long encounter of bug thats been happening through these years, how to fix it? well I made a tutorial and posted the source for this, so for people who cant understand without pictures, just click here or the tutorial page below
http://726ycgi.blogspot.jp/p/maya-2017-2018-uv-editor-bug.html